Borderlands 2 Review
Borderlands 2 recreates the tasty recipe from Borderlands, and then throws in better ingredients and a stick of dynamite.
Borderlands 2 hit the USA a little while ago, on September 18th. It made a huge splash at PAX East 2012, where it featured a playable demo that got us quite excited, way back in April, about the applications of the word "bazillion."
Now it's here and it's firing on all cylinders. The improved graphics and new character classes we saw at PAX have been joined by new vehicles, much more character customization than the first game, an improved skill tree, and the promise of at least four DLC packs to be released by June 2013. Borderlands 2 has taken everything that was great about Borderlands and added a touch of compelling storytelling and a pinch of improved combat mechanics. And yes, more dubstep.
We imagine Borderlands 2 is going to be firing up on Xbox 360s, PS3s, and PCs for at least the next six months, and couldn't be happier that Gearbox has given us more of the same.
This review is based off of over 60 hours of playing the Xbox 360 version of Borderlands 2. The reviewer split time between single-player, split-screen, two, three, and four-player co-op, but focused primarily on a four-player party encompassing the four initial classes. Some impressions may be slightly tailored to the multiplayer experience fostered by the Xbox 360 console, though the majority of the review applies to the PC and PS3 versions of the game as well.
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