Metal Gear Solid: Snake Eater 3D Review
Espionage in 3D is a natural fit, though content has been stripped more than Naked Snake has.
Since 1987, Snake has seen a LOT of Tactical Espionage Action. Creator Hideo Kojima's Metal Gear storyline has (basically?...hopefully?) been concluded: a nine-part canon that impresses video game fans everywhere to this day. Snake Eater takes the story back to where it all began, before Snakes were solid, liquid, or any other state of matter. Welcome to the thick of the Soviet jungle, 1964. This is Metal Gear Solid: Snake Eater 3D, and there's a Cold War going on.
Released in 2004, enhanced in 2005, HD-collected in 2011, and finally brought to handhelds in 2012, Snake Eater has been spread to a multitude of consoles. At time of writing, you can pick up the original or upgraded Subsistence version on PlayStation 2, the HD edition on Xbox 360, PS3, or Vita, and the 3DS port in full auto-stereoscopic 3D. Each version contains the main game, but the trappings included set each release apart from one another. Snake Eater 3D may be the leanest out of all current-gen releases, but delivers a near-perfect 3D version of the main game.
Snake Eater is a period piece inspired by James Bond films of the 1960s (From Russia with Love especially), with theme song to boot. CIA agent Naked Snake is dropped into the the U.S.S.R. in order to rescue a scientist who is being forced to develop a new devastating nuclear weapon. Along the way you'll meet your sexy female companion and the no-good, nuclear warhead-toting Russian... and don't forget the gadgets.
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