Minecraft (Xbox 360 Edition) Review
Mine! Craft! With friends!
Since its official release in 2011, Minecraft has sold more than 5 million units, but it's been praised and even obsessed over since its Beta staging back in '09. The now ubiquitous sandbox-building survival game has received both praise and criticism for its pixel-stylized graphics, its insistence on player independence and freedom, and its casual/hardcore accessibility. We've seen pixelated pickaxes at PAX East, Creepers creeping all over gaming forums, and some ridiculously ornate block creations shared across the blogosphere.
Perhaps you've heard of Minecraft but haven't played it yet. While it's been available on PC for the last 3 years, and is now available in Beta format on mobile devices, we can understanding passing it up as a casual block-building game, or if you're a console gamer, perhaps you'd simply rather not delve into the hallowed arena of keyboard and mouse. That's why we were so excited when Minecraft recently released for XBLA on May 9, 2012. The allure of playing with a familiar controller, on a TV screen, with access to local 4-player split screen multiplayer and online 8-player co-op, is undeniable.
While we'll be giving plenty of credence and comparison to the PC version of the game, we also plan on evaluating the XBLA version of Minecraft as a standalone title. How does it compare to the PC version? How well does it translate to the Xbox 360? And does it merit a purchase of 1600 Microsoft points? Read on to find out.
We can say this. We found it difficult to stop playing long enough to write the review.
This review is of the Xbox 360 edition of Minecraft. It is centered around the May 9 XBLA release, but will be updated should DLC releases merit a change in content. This review is based around ~60 hours of gameplay, including single player, splitscreen co-op, and Xbox Live online co-op.
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