Thatgamecompany’s latest title is an unadulterated work of art.
Multiplayer is highly experimental and unlike any other implementation on the market. Over the course of your journey, you will sometimes run into another cloaked person, presumably on their journey as well. The transition is absolutely seamless, and there is little to indicate this is even another human player. In fact we expect some new gamers may even assume this companion is an A.I. Remember that the O button is used for speaking/singing, and players can use this feature to perform rudimentary communication with each other.
Cooperation is by no means required here, in fact we were at first a little annoyed by this intruder, and actively sought to leave him or her behind. That's possible too, you may leave or be left behind by another player and the game will not miss a beat. You may, in fact, encounter more than one other player in your journey, and interact with them (or not) as you see fit. But some of the most human, most compelling moments in Journey come from traversing the game with an anonymous stranger. Being restricted to an infant's level of communication defends the gameplay experience against griefing and immaturity, and the dynamic just works. By the end, we were rooting for our compatriot, waiting for them before moving on, and genuinely smiling when they waited for us. The result is a shockingly legitimate electronic friendship, forged in shared adventure and enabled by ingenious game design.
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