Batman: Arkham City Review
Minus a little “sequel-envy,” Arkham City is a worthy successor to the best superhero game.
With little exception, superhero games were a bit of an industry joke, known mostly for timely cash-ins and half-finished ideas. That all changed in 2009, when Rocksteady Studios released Batman: Arkham Asylum. Rocksteady is of course a prolific developer that's been making games since way back in '04. Yes, they're the ones responsible for the modern classic Urban Chaos: Riot Response, and yes, that's sarcasm you're reading. Nevertheless, the newcomers at Rocksteady Bat-slapped naysayers and delivered one of the best games of the year, licensed or otherwise.
Given the success of Arkham Asylum, Rocksteady was quick to turn around a sequel, delivering Batman: Arkham City in a little over two years, and extending the company's streak of games with subtitled names. The plan for Batman: Arkham City was to take the Asylum formula but expand it to a larger, more open world, and ultimately their goal was achieved successfully.
This review is based on over 25 hours of gameplay, including a complete campaign playthrough, plus five hours of experimentation with New Game + and the "Riddler Challenge Rooms." Downloadable content was installed according to availability at the time of the game's release. All impressions are from the Xbox 360 version.
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