reviewed

Batman: Arkham City Review

Minus a little “sequel-envy,” Arkham City is a worthy successor to the best superhero game.

$60.00
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Introduction

With little exception, superhero games were a bit of an industry joke, known mostly for timely cash-ins and half-finished ideas. That all changed in 2009, when Rocksteady Studios released Batman: Arkham Asylum. Rocksteady is of course a prolific developer that's been making games since way back in '04. Yes, they're the ones responsible for the modern classic Urban Chaos: Riot Response, and yes, that's sarcasm you're reading. Nevertheless, the newcomers at Rocksteady Bat-slapped naysayers and delivered one of the best games of the year, licensed or otherwise.

Given the success of Arkham Asylum, Rocksteady was quick to turn around a sequel, delivering Batman: Arkham City in a little over two years, and extending the company's streak of games with subtitled names. The plan for Batman: Arkham City was to take the Asylum formula but expand it to a larger, more open world, and ultimately their goal was achieved successfully.

This review is based on over 25 hours of gameplay, including a complete campaign playthrough, plus five hours of experimentation with New Game + and the "Riddler Challenge Rooms." Downloadable content was installed according to availability at the time of the game's release. All impressions are from the Xbox 360 version.

Sections

  1. Page
  2. Gameplay
  3. Storytelling
  4. Graphics & Atmosphere
  5. Conclusion

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