If, in 2010, you were casually looking into video games, frothing noisily at the next blockbuster release, or avidly petitioning their very existence, you probably heard of a game called Borderlands. That's because Gearbox's now flagship title took a slew of great ideas and duct-taped them together into a powerhouse of fun and replayability, winning them instantaneous praise and pointing them hastily towards software updates, downloadable content, and an inevitable sequel.
It's hard to pinpoint exactly what makes Borderlands so special, as it has something for almost any gamer. A seamless combination of class- and party-based RPG elements, integrated into an FPS format, then drizzled with an almost infinite amount of replayability due to their Diablo-style loot system, and lightly baked in a space-western Martian environment. Add to that 4-player simultaneous co-op and a randomization factor enabling quite literally millions of variants on weaponry, and you may begin to have an idea as to what made Borderlands so appealing and so successful.
Borderlands 2 is set for release this September, 2012, and promises to be a better version of its predecessor in all the areas that matter. We got a chance to try the first playable demo at PAX East, as well as chat with one of the game's developers, Matt Charles. If you didn't like Borderlands, we can't help you there, but if you did, Borderlands 2 is looking to be one of the most anticipated titles this year for a good reason.