Diablo 3 Review
This action RPG is fun while it lasts, but becomes a chore later on.
Calling Diablo III highly anticipated is an understatement – this sequel was released almost twelve years after its fondly-remembered predecessor. Since so many gamers spent countless hours playing Diablo II, it would seem that Diablo III would need to be near-perfect in order to live up to its massive hype.
Truthfully, this game is nowhere near perfect.
That doesn't mean that Diablo III is a bad game – far from it – but it does have its share of issues. The story is cliched at best, characters lack customization, and the game becomes a chore to play at higher difficulties. We enjoyed leveling a character up to level 60, the maximum level, but after that, Diablo III loses focus. The game becomes about finding slightly better items that will eventually help you find – you guessed it – even more slightly better items.
Blizzard, the developer of the Diablo franchise, update the game periodically and have stated that they want to add things to the game, like player vs. player combat, in order to increase its replayability. As it stands now, Diablo III is a lot of fun for the first forty hours, but after that, it produces diminishing returns.
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