Dragon's Dogma Review
A promising new franchise that stumbles with its pacing.
A dragon as big as a Boeing 747 comes to your village one day and starts to cause a ruckus. Townspeople are mercilessly slaughtered, buildings are destroyed, and everyone is generally upset. There is only one person who can defeat this dragon and it is you, the Arisen! You must embark on a grand quest of epic...
We'll stop right there. No, this is not Skyrim, it's Dragon's Dogma, the newest franchise from Capcom. Other than sounding like any other high fantasy game that involves dragons, what exactly is Dragon's Dogma?
Think of it as Monster Hunter for a Western audience. Never played Monster Hunter before? That game is a stylized RPG where you repeatedly kill giant monsters that drop items which are required to craft better weapons and armor. Dragon's Dogma uses this formula, too, but adds plenty of character classes (nine total), an innovative system for acquiring party members, and a (mostly) open world.
All of this sounds great on paper, but Dragon's Dogma has its fair share of problems. Even with these flaws, Capcom has a worthwhile new franchise on their hands that just needs some polish.
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